How to play
Kâşifler is not a lesson, it is a voyage. The child taps where to go; no reading needed, everything is spoken aloud.

1Come aboard
The voyage starts on the deck of the ship Ekin. Captain Nuri and Filu the parrot welcome the crew, and the first letter, alif, is learned right there on deck.
2Go ashore
Every island is home to a family of letters. The first stop is Fishing Island, where ب ت ث live. On the island map, a path of stepping stones leads from village to village.
3Help in the villages
Every village needs something: milk for crying babies, fishers for stranded boats, fruit for empty baskets. With every good deed, the village’s object turns into its letter.
4Greet the lighthouse keeper
The friendly lighthouse keeper greets you with the salam and stamps a crescent in your passport for every letter you know.
5Teach Filu in the cabin at night
As the day ends, the child teaches Filu the letters of the day. Teaching is the best review.
Every letter in something shaped like it
Letters are never turned into characters or creatures; the child keeps one picture per letter. The picture fades over time, the letter stays.
ب
ت
ثFellow travellers

Captain Nuri
Captain of the Ekin. His lantern shows the way.

Filu
The ship’s parrot. Says the letters, gives hints, and at night becomes the pupil.

The explorer
The player, as a girl or a boy; the parents choose the crew.

The lighthouse keeper
The same friendly face on every island: he greets you and stamps the passport.
