How to play

Kâşifler is not a lesson, it is a voyage. The child taps where to go; no reading needed, everything is spoken aloud.

  1. 1

    Come aboard

    The voyage starts on the deck of the ship Ekin. Captain Nuri and Filu the parrot welcome the crew, and the first letter, alif, is learned right there on deck.

  2. 2

    Go ashore

    Every island is home to a family of letters. The first stop is Fishing Island, where ب ت ث live. On the island map, a path of stepping stones leads from village to village.

  3. 3

    Help in the villages

    Every village needs something: milk for crying babies, fishers for stranded boats, fruit for empty baskets. With every good deed, the village’s object turns into its letter.

  4. 4

    Greet the lighthouse keeper

    The friendly lighthouse keeper greets you with the salam and stamps a crescent in your passport for every letter you know.

  5. 5

    Teach Filu in the cabin at night

    As the day ends, the child teaches Filu the letters of the day. Teaching is the best review.

Every letter in something shaped like it

Letters are never turned into characters or creatures; the child keeps one picture per letter. The picture fades over time, the letter stays.

ب
A cradle’s rocker is ب, the fallen dummy its dot.
ت
The two children in the boat are the two dots of ت.
ث
The three fruits in the basket are the three dots of ث.

Fellow travellers

Captain Nuri

Captain of the Ekin. His lantern shows the way.

Filu

The ship’s parrot. Says the letters, gives hints, and at night becomes the pupil.

The explorer

The player, as a girl or a boy; the parents choose the crew.

The lighthouse keeper

The same friendly face on every island: he greets you and stamps the passport.